Elk's GFX Extravaganza
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Elk's GFX Extravaganza
These are all either beta work on graphics I'm doing for the game (final work will go in sprites and clothes) or completely unrelated graphics.
Beta pose for a Namek character.
Beta pose for a Humanoid character.
Beta orange gi clothing.
Beta Goho hair and clothing.
Beta head emotions.
Beta pose for a Namek character.
Beta pose for a Humanoid character.
Beta orange gi clothing.
Beta Goho hair and clothing.
Beta head emotions.
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
Awesome, I really like that namek and we can use the Goho hairs and clothes for humans!
Now IF you want to sprite for us we need to do the following first:
Human: standing south, east and west
then
Human: walking north, south, east and west
then
Human: attacking north, south, east and west (preferably 1 attack in 2 or 3 parts so we can make an animation)
After that we will start the Namek. Vegan and I will help, east and west can use the same sprite but only turned.)
Now IF you want to sprite for us we need to do the following first:
Human: standing south, east and west
then
Human: walking north, south, east and west
then
Human: attacking north, south, east and west (preferably 1 attack in 2 or 3 parts so we can make an animation)
After that we will start the Namek. Vegan and I will help, east and west can use the same sprite but only turned.)
Abyss- Admin
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Re: Elk's GFX Extravaganza
I'll work on the standing sprites today, and perhaps walking if I can get standing done.
As for Namekseijin, that will be super easy as for the most part it's a recolour, you just have to add the antenna to the different heads, recolour green, then add the pink/yellow muscle shading.
For the attack I was thinking instead of having a single attack being an animation, I could sprite like, 2 or 3 different attacks, each with one frame, so when you press attack, the character punches, kicks and knees or elbows. This way you keep the speed of Dragonball. I mean, even Mr/Satan was fast as lightning, and we was. . . arguably the strongest non Dragon Team human, but still, pretty weak.
Actually, let me throw this out and ask if it would be possible. Let's say I sprite 2 punches, 2 kicks, 2 knees, and two elbows. Would it be possible for melee attack to randomly pick three of them? like I press attack once, I punch left punch right knee right, I press again I pick elbow and punch,, I press again I punch knee and kick etc.
I dont really know how to program, I tried learning a number of times, so I know some basics, I suppose if you set it up, you could have the attacks in an array, like punch kick elbow knee 1 2 3 4 5 6 7 8
if melee
then rand(melee.array) = ?a
remove ?a
rand(melee.array) = ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
remove ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
rand(melee.array) = ?c
remove ?c
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
end
?a b and c are all integers 1-8 (or 1 through the max amount of melee attacks) I suppose they'd all have to be variables. like melee1 melee2 melee3 and melee1 = rand(melee.array) then after that if statement runs setting up the melee attacks then the action melee could run and he would do those attacks.
Alternatively, you could have a martial arts level where in the beginning each attack only nets one hit, but as you get better in martial arts you get a longer combo?
I don't even know if this is possible or plausible, I just thought it'd be cool, so I'm putting it out there.
This way you use each attack once before starting over again.
As for Namekseijin, that will be super easy as for the most part it's a recolour, you just have to add the antenna to the different heads, recolour green, then add the pink/yellow muscle shading.
For the attack I was thinking instead of having a single attack being an animation, I could sprite like, 2 or 3 different attacks, each with one frame, so when you press attack, the character punches, kicks and knees or elbows. This way you keep the speed of Dragonball. I mean, even Mr/Satan was fast as lightning, and we was. . . arguably the strongest non Dragon Team human, but still, pretty weak.
Actually, let me throw this out and ask if it would be possible. Let's say I sprite 2 punches, 2 kicks, 2 knees, and two elbows. Would it be possible for melee attack to randomly pick three of them? like I press attack once, I punch left punch right knee right, I press again I pick elbow and punch,, I press again I punch knee and kick etc.
I dont really know how to program, I tried learning a number of times, so I know some basics, I suppose if you set it up, you could have the attacks in an array, like punch kick elbow knee 1 2 3 4 5 6 7 8
if melee
then rand(melee.array) = ?a
remove ?a
rand(melee.array) = ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
remove ?b
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
rand(melee.array) = ?c
remove ?c
if melee.array = empty
then add 1, 2, 3, 4, 5, 6, 7, 8
end
end
?a b and c are all integers 1-8 (or 1 through the max amount of melee attacks) I suppose they'd all have to be variables. like melee1 melee2 melee3 and melee1 = rand(melee.array) then after that if statement runs setting up the melee attacks then the action melee could run and he would do those attacks.
Alternatively, you could have a martial arts level where in the beginning each attack only nets one hit, but as you get better in martial arts you get a longer combo?
I don't even know if this is possible or plausible, I just thought it'd be cool, so I'm putting it out there.
This way you use each attack once before starting over again.
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
One thinks don't do beta of all races do one fulll version race because when you do a more pose of beta you saw oh no i do it bad i must fix it and it will be more work. And i think we should make thiew kinds of height
Vegan- Spriter
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Re: Elk's GFX Extravaganza
Here is an animated test for walking, it needs a lot of work though, especially in the arms. The problem is the main standing pose has a diagonal angle, which means both the left arm and leg are back, which make it hard for a walking animation, as when the left leg is back, the left arm should be forward.
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
It's a good start, better then vegan's (no offense vegan).
Shikamaru- Member
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Name: Boroden Uziraios
Race: Human
Powerlevel: 6000 / 10000
Re: Elk's GFX Extravaganza
I took the idle pose out of the animation, and added some movement to the right arm (though it still needs more)
Besides the right arm, is there anythign else that sticks out as needing fixing?
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
Eee you must edit chest because it look ugly
Vegan- Spriter
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Re: Elk's GFX Extravaganza
i like the namek one
Barson- Member
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Name: Barson
Race: Saiya-Jin
Powerlevel: 1,300,200,100
Re: Elk's GFX Extravaganza
Here is my new walk test, I fixed some arm issues, made the legs slightly thicker to make the sprite less top heavy, and balanced the movement out a bit.
Any issues remaining?
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
looks nice
Shikamaru- Member
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Re: Elk's GFX Extravaganza
Awesome...but the chest needs some work...
Swordman- Member
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Re: Elk's GFX Extravaganza
Chest now is good because Elk change perspective of the character now head is bad
Head perspective should look like head in my avatar
Head perspective should look like head in my avatar
Vegan- Spriter
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Re: Elk's GFX Extravaganza
AnarchoElk wrote:
Here is my new walk test, I fixed some arm issues, made the legs slightly thicker to make the sprite less top heavy, and balanced the movement out a bit.
Any issues remaining?
Awesome! Its good this way, maybe we can make it a little better someda but I love it already.
About the attack, I'll look in the code if we can add a random attack so youll hear more about that soon
Abyss- Admin
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Name: Abyss
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AnarchoElk- Member
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Swordman- Member
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Re: Elk's GFX Extravaganza
Awesome, only, I think the HP, EXP bar should be a little bit bigger
Abyss- Admin
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Re: Elk's GFX Extravaganza
https://2img.net/h/i15.photobucket.com/albums/a360/EvilLaughKid2/New%20Stuff/GUibeta-1.png
https://2img.net/h/i15.photobucket.com/albums/a360/EvilLaughKid2/New%20Stuff/GUibeta-2.gif
Here is the new beta, as you can see it can be minimized so if you don't need something, you can get rid of it for more viewing area.
I made the buttons and HP/KI/STA bars bigger.
https://2img.net/h/i15.photobucket.com/albums/a360/EvilLaughKid2/New%20Stuff/GUibeta-2.gif
Here is the new beta, as you can see it can be minimized so if you don't need something, you can get rid of it for more viewing area.
I made the buttons and HP/KI/STA bars bigger.
AnarchoElk- Member
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Registration date : 2008-12-09
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Re: Elk's GFX Extravaganza
I love it!
It's a good idea to do it like this. This way you can pack away everything, but still open things up easily.
Great job Elk!
It's a good idea to do it like this. This way you can pack away everything, but still open things up easily.
Great job Elk!
Tharsten- Admin
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Re: Elk's GFX Extravaganza
I figure I might as well post my contest set in my gallery.
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
Awesome! Youre a Pan fan or something?
Abyss- Admin
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Location : Utrecht, The Netherlands
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Name: Abyss
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Powerlevel: 23,000
Re: Elk's GFX Extravaganza
Not really actually. My favorite female character is probably Videl, then 18, then Pan. I don't really know why I chose Pan.
AnarchoElk- Member
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Re: Elk's GFX Extravaganza
Ahh ok, oh btw, what are you working on now? sprites or GUI?
Abyss- Admin
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Name: Abyss
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Re: Elk's GFX Extravaganza
This Guys GUI Rox...But here's my Suggestion -
Add a Bit more Color to the GUI
Add a Bit more Color to the GUI
Aakash14- Member
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Re: Elk's GFX Extravaganza
GUI and the maps.
And yeah, the final GUI may have some more color. May not though. It will have more detail though. It'f flat grey right now because I dont want to put effort into finalizing it until the design is finalized.
And yeah, the final GUI may have some more color. May not though. It will have more detail though. It'f flat grey right now because I dont want to put effort into finalizing it until the design is finalized.
AnarchoElk- Member
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